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UI Components (Slider, Scrollbar, Toggle) Event 'OnValueChanged' isn't g...
How to reproduce: 1. Open the attached project (SliderOnValueChangedBug.zip) 2. Open the OnValueChangedBug Scene 3. Make sure that R... Read more
Sprite Shape Shows Error in Console When Shape Profile has Angle Range 1...
Sprite Shape Shows Error in Console When Shape Profile has Angle Range 180, -180 Repro Steps: 1. Upgraded from Sprite Shape 3.0.8 ... Read more
[OOPP] The Editor's Menu Bar is flickering when the Standalone Profiler ...
How to reproduce: 1. Create a new project 2. Open the Standalone Profiler window by selecting Window->Analysis->Profiler (Standalone... Read more
[Animator] Custom names in Animator Parameters get reset to default when...
To reproduce: 1. Open user's attached project ("Space Adventure.zip") either using the EnvIronman VM (more information in Edit) or l... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps: 1. Open the user's attached project ("VectorGraphicsBugReport.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
Profiler marker is named as "Test[...]" and not "Check[...]
How to reproduce: 1. Open the attached "ProfilerBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Playmode -> Pause the Play... Read more
[HDRP] Shadow override -> Split tooltip is incorrect when Metric is sele...
We should have different tooltips based on what is selected in the field Wokring unit. Currently if Metric is selected the tooltip i... Read more
Add Component button text is white in Inspector Window when the Editor's...
Reproduction steps: 1. Create a new project 2. Ensure that the Editor's theme is set to Personal (Edit -> Preferences -> General -> ... Read more
[URP] 'Uninitialized' camera background type does not match between the ...
How to reproduce: 1. Open the attached project named "Case_1224369" 2. Open the SampleScene 3. Select the Main Camera and observe th... Read more
[PLM] Incorrect handling of transmission when using colors
The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation