Search Issue Tracker

0
votes
Fixed

[Mono]FieldInfo.GetValue(null) crashes unity on ScriptingInvocationNoArg...

Mono

-

Aug 10, 2016

-

Version/s: 5.4.0f3

To reproduce: 1. Open the project attached by the user 2. Open the scene "asd" 3. Enter Play mode 4. Press R Crash! NOTE: commenti... Read more

0
votes
Won't Fix

[iOS][Android] UI buttons do not work if the parent of Canvas has Event ...

UI

-

Jul 31, 2016

-

Version/s: 5.3.6f1

Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS or Android device. 3) Locate the button labeled 'Bro... Read more

8
votes
Duplicate

Canvas with Graphic Raycaster which has an image object does not block C...

UI

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Repro steps: 1. Open "GraphicRaycast" project 2. Open "scene" scene 3. Enter play mode 4. Click on the red square 5. Notice that the... Read more

3
votes
Postponed

[NetworkAnimator] Only first layer animations are synced through network

Networking

-

May 05, 2016

-

Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip" 2. Build and run project as host 3. In editor, ope... Read more

0
votes
Fixed

Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...

Asset Loading

-

Aug 11, 2016

-

Version/s: 5.3.6p2

When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more

0
votes
Fixed

The Plane struct constructor calculates "this.m_Distance" inaccurately i...

Scripting

-

Jul 28, 2016

-

Version/s: 5.3.6f1

Steps to reproduce: 1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Do... Read more

0
votes
Fixed

VR support settings persist across Editor sessions but UI does not indic...

VR

-

Aug 11, 2016

-

Version/s: 5.5.0a6

Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more

0
votes
Fixed

[SPS] SPS and Bloom effect makes double viewports in Play mode

VR

-

Aug 11, 2016

-

Version/s: 5.5.0a6

Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more

0
votes
Fixed

[SPS] Single-Pass Stereo with Sun Shafts effect makes dual viewports in ...

VR

-

Aug 11, 2016

-

Version/s: 5.5.0a6

When viewing a scene with single-pass stereo and Sun Shafts image effect both in the Game View and in the VR headset you see two vie... Read more

0
votes
Fixed

[SPS] Single Pass Stereo with Blur effect makes scene nearly black in Pl...

VR

-

Aug 11, 2016

-

Version/s: 5.5.0a6

With a scene that uses single-pass stereo and the blur image effect when you enter Play mode both Game view and the VR headset view ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.