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0
votes
Postponed

[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...

Networking

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Aug 09, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip" 2. Open scene "SceneStart" and run it 3. Start as host ... Read more

0
votes
Fixed

Meshes constantly increasing while leaving Profiler open

Graphics - General

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Create New project and open it 2. Go to Window-Profiler 3. Check Memory field 4. Check Profile Editor and Cur... Read more

0
votes
Won't Fix

MonoDevelop does not highlight read-only variables as errors when trying...

CodeEditors

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Aug 11, 2016

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Version/s: 5.3.5f1

Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set ... Read more

9
votes
Fixed

[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...

UI

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Aug 11, 2016

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Version/s: 5.4.0f3

Reproduction steps(GIF attached): 1. Open "UI" project. 2. Open "scene" scene. 3. Check "1", "2", "3", "4" game objects collider typ... Read more

2
votes
Fixed

[IOS/Android] UnityWebRequest.GetAudioClip With Ogg Vorbis is not supported

Audio

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Aug 09, 2016

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Version/s: 5.4.0f3

When trying to stream audio file, which is .ogg an error is returned to log on Android/iOS devices: Streaming of 'ogg' on this platf... Read more

1
votes
Fixed

[iOS] Significant GPU frametime increase when drawing primitives (cubes/...

iOS

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Build 'cubes' scene for iOS 3. Go to 'Product/Scheme/Edit Scheme', change GPU frame... Read more

1
votes
Postponed

SyncVar hook isn't called most of the time if SyncVar value is changed d...

Networking

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Aug 11, 2016

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Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project 2. Build and run project as host 3. In editor, open scene "SceneStart" and run it 4. C... Read more

9
votes
Duplicate

Nested canvas anchor's position reset to bottom left after entering play...

UI

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Aug 10, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Create a new project. 2. Add "UI>Canvas" gameobject. 3. Add a child canvas to previous canvas. 4. Set child's... Read more

0
votes
Fixed

NavMeshObstacle carving causes NavMeshAgent to teleport

AI

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Aug 11, 2016

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Version/s: 5.4.0f3

Reproduction step: 1. Open the attached project. 2. Open and play the "MainScene". - After few seconds obstacle is instantiated ins... Read more

1
votes
Won't Fix

Project crashes when playing Audio and recording with Everyplay at the s...

Android

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May 19, 2016

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Version/s: 5.3.4p6

Reproduction steps: 1) Open "bug_everyplay_android_audiopool_crash" project 2) Build and run "EveryTester" scene on Android 3) Pres... Read more

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