Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0a6
Issue ID
822487
Regression
Yes
VR support settings persist across Editor sessions but UI does not indicate actual setting
Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the toggle in the UI. But when you enter Play mode whether or not the scene actually appears in your VR headset does depend on how you set the VR Support toggle during your previous Editor session.
So, there are situations where VR Support behaviour does not match the VR Support toggle state in the Player settings UI.
This is a regression compared to Unity 5.4.0p1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment