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[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
Caret position resets in any input field when compiling finishes.
Steps to reproduce: 1. Open attached project "SearchFieldCaretReset.zip" 2. Open "caretReset" scene 3. Open "NewBehaviourScript.cs" ... Read more
WebGL build fails to launch when NetworkView is used and strip engine co...
1. Open my attached project. 2. Select WebGL as build platform. 3. Make sure that strip engine code is enabled. 4. Build and play... Read more
Deactivated gameObject with Animator occurs crash
Steps to reproduce: 1. Open "ProfilerTest" project 2. Play in editor 3. Press Q -- Editor will freeze for a while. Then you will not... Read more
Android + ETC compression removes transparency from animated sprites
Steps to reproduce: 1) Download attached project 'ETC1_Bug.zip' and open in Unity. 2) Open scene 'test'. 3) File >> Build Settings ... Read more
Outline color is changed when changing Shadow color through script
Reproduction steps(Picture attached): 1. Open the attached project. 2. Open and play the "1" scene. - Notice that Outline component... Read more
Combining lightmapped meshes causes UV2 to change and that causes incorr...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run it - Notice that UV of lightmapped object is incorrect Re... Read more
[IL2CPP] Generic class with struct inside dynamic-link library returns t...
Reproduction steps: 1) Open project 2) Open and run "scene" scene -- Press "Space" button and notice in console that data1, data2 an... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps: 1) Open user's attached project 2) Open "file_protocol" scene 3) Build and run the project on Android device -- ... Read more
Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project. 2. Go to build settings and build the project in Standalone. 3. Disable the secon... Read more
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