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[Networking] Stripping Level causes ArgumentNullException (for Parameter...
Reproduction steps:| 1) Open user's attached project 2) Make sure that Stripping Level (Player Settings) is enabled (which one doesn... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce: 1. Open attached project 2. play scene "Main" 3. Start host 4. click the "Initialize list" button Actual: "Sync... Read more
[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity. 2) Go to file >> Build Settings and switch platform... Read more
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce: 1. open attached project 2. play scene 'main' 3. Host server 4. Press 'Space' Actual: Cube gets Spawned but it ... Read more
[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce: 1. open attached "UNET.zip" project 2. build and run 3. play two instances (can be editor) 4. host and connect ... Read more
[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...
Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more
[AW] Remove properties breaks recorded scene value
Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330) 2. Open animation window, create animation, move t... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more
[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. ... Read more
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