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Editor crashes when exiting play mode and the scene is being cleaned up
Steps to reproduce: 1. Open "Case_817497 Matcher Testbed" case 2. Open "Test" scene 3. Enter and exit play mode in editor 4. Repeat... Read more
Crash playing instanced rendering plugin
Steps to reproduce: 1. Open attached project "case_817502-UnityProject.zip". 2. Open "scene" scene. 3. Press "Play" 4. Unity crashes... Read more
[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP
To reproduce: 1. Build and run empty project with the il2cpp backend 2. Notice the navigation bar is not hidden by default on devi... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce: 1. Open the attached project 2. Open LaforgeControllerClean in animator window 3. Double click on Grounded state 4... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce: 1. open attached "Coroutines.zip" 2. play scene "M" with profiler open - Scene has a script that does some Coro... Read more
Asterisk (*) not working as a wild card when searching for an asset in p...
To reproduce: 1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exam*e") Expect... Read more
[VR] Visible in background option doesn't work
Steps to reproduce: 1. Create new project 2. In player settings set: - VR Mode to on - Run in Background to on - Visible in backgrou... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS). 2. Observe that on launch the app crashes, aft... Read more
[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head
Steps to reproduce: 1. Download and open attached project "Unity GlobalFog Vive bug report.zip" 2. Open scene "scene" 3. Make sure V... Read more
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