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0
votes
By Design

[WSA] 'Type' does not contain a definition for 'BaseType'

Windows Store Apps

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Jun 23, 2016

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Version/s: 5.4.0b20

Methods of Type broken when exporting as a Windows Store App. If your code uses Type's "BaseType" this will run fine in editor and w... Read more

0
votes
Fixed

ParticleSystem appears in a different place than it should be

Shuriken

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Jul 13, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1) Download attached project 'ParticleChanges.zip' and open in Unity. 2) Open scene 'TestScene'. 3) Press Play... Read more

1
votes
Fixed

Unity crashes after pressing 'CTRL+Z' multiple times

Inspector Functionality

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Jul 14, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project. 2. Open scene named "Level". 3. Select all game objects in the "Hierarchy" window and ... Read more

0
votes
Fixed

[UNET] Spawning player crashes unity

Networking

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Jul 12, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more

0
votes
Fixed

[Win][Regression][5.5] Shadowy artifact appears on Terrain upon SpeedTre...

Graphics - General

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Jul 14, 2016

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Version/s: 5.5.0a3

Steps to repro: 1. Open Unity 5.5.0 on Windows; 2. Extract attached package and open 'test' scene; 3. In the Hierarchy double click... Read more

0
votes
Fixed

Can enter playmode with Script containing compiling errors

Scripting

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Jul 14, 2016

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Version/s: 5.3.5f1

Opening a project with compiling errors doesn't show them on the console, and allows to play the scene. Steps to reproduce: 1. in ... Read more

0
votes
Not Reproducible

[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...

Networking

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Jul 14, 2016

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Version/s: 5.4.0b25

How to reproduce 1. Open attached project 2. Select "game" scene 2. press play - can't exit play mode. Also , unity sometimes crashe... Read more

0
votes
Fixed

[Xbox One] Unable to make a Package Build

Xbox One

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Jul 14, 2016

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Version/s: 5.4.0f1

Unable to make a Package Build Read more

0
votes
Fixed

Camera ignores rect if SetTargetBuffers is used

Graphics - General

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Jul 14, 2016

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Version/s: 5.3.5f1

To reproduce: 1. Open attached project 2. In SetTargetBuffersTest, comment out line 107 (targetTexture) & uncomment line 108 (SetTa... Read more

0
votes
Fixed

[SinglePassStereo] Game view when using Split Stereo View looks differen...

VR

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Jul 15, 2016

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Version/s:

It should look the same as double pass mode. Read more

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