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[WSA] 'Type' does not contain a definition for 'BaseType'
Methods of Type broken when exporting as a Windows Store App. If your code uses Type's "BaseType" this will run fine in editor and w... Read more
ParticleSystem appears in a different place than it should be
Steps to reproduce: 1) Download attached project 'ParticleChanges.zip' and open in Unity. 2) Open scene 'TestScene'. 3) Press Play... Read more
Unity crashes after pressing 'CTRL+Z' multiple times
Steps to reproduce: 1. Open attached project. 2. Open scene named "Level". 3. Select all game objects in the "Hierarchy" window and ... Read more
[UNET] Spawning player crashes unity
Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more
[Win][Regression][5.5] Shadowy artifact appears on Terrain upon SpeedTre...
Steps to repro: 1. Open Unity 5.5.0 on Windows; 2. Extract attached package and open 'test' scene; 3. In the Hierarchy double click... Read more
Can enter playmode with Script containing compiling errors
Opening a project with compiling errors doesn't show them on the console, and allows to play the scene. Steps to reproduce: 1. in ... Read more
[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce 1. Open attached project 2. Select "game" scene 2. press play - can't exit play mode. Also , unity sometimes crashe... Read more
[Xbox One] Unable to make a Package Build
Unable to make a Package Build Read more
Camera ignores rect if SetTargetBuffers is used
To reproduce: 1. Open attached project 2. In SetTargetBuffersTest, comment out line 107 (targetTexture) & uncomment line 108 (SetTa... Read more
[SinglePassStereo] Game view when using Split Stereo View looks differen...
It should look the same as double pass mode. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
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