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[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs...
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4. Platform Affected - MacOS ... Read more
Canvas is drawn twice to the same render target when rendering into came...
How to reproduce: 1. Download the attached project 2. Open the "SampleScene" scene 3. Enter "Play" mode Expected outcome: Canv... Read more
[URP] Reflection Probe is black after baking when using the Blit Rendere...
Reproduction steps: 1. Open the 'ReflectionProbeTest' project 2. Open the SampleScene 3. Add a new Reflection Probe into the Scene 4... Read more
UnobservedTaskException:System.Exception: Failed to load an internal ass...
Reproduction steps: 1. Open user attached Project "ResourceIssue" 2. Double-click "Assets/PACKAGE_NAME" to import the package 3. Res... Read more
Textures are not generated when Naming option in Import Settings of an F...
How to reproduce: 1. Open the attached project ("FBX-FBM-Remove.zip") 2. Observe that there are 3 Texture files in the "100000.fbm... Read more
[UI Toolkit] Dropdown doesn't fold out when the Input System package is ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor
How to reproduce: 1. Open user's project 2. Enter play mode There is a low chance that the bundles will be loaded successfully, in ... Read more
Calling WWW.movie fails to load and prints error LoadMoveData got NULL!
Steps to reproduce: 1: Open attached project 2: In "test" scene enter play mode 3: Wait while movie is downloaded - Errors in conso... Read more
[iOS][Cardboard] Left and right camera view is offset too far away from ...
Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reprodu... Read more
[iOS][Physics] Two MeshColliders pass through each other at certain angl...
With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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