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Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a2, future release
Votes
15
Found in
2021.3.22f1
2022.2.12f1
2023.2.0a8
2023.3.0a1
Issue ID
UUM-32163
Regression
No
[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.GetAudioClip can't be replayed
Steps to reproduce:
- Download attached project
- Switch platform to "WebGL" and click Build&Run
- Open Debug Console in browser and listen to audio played
Expected Result: Audio plays, pauses after a few seconds and starts to play again.
Actual Result: Audio plays only once briefly and there are errors on the console.
"Channel.playSoundClip error. Exception: TypeError: The provided value is non-finite"
Comments (2)
-
PieterAlbers
Aug 25, 2023 13:42
+1 on backport-ing
-
jgore_aofl
Jul 13, 2023 01:09
I would greatly appreciate this being backported to 2022.3 and 2021.3
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Resolution Note (fix version 2023.3):
Audio: Added lazy `loopEnd` evaluation to avoid keeping an invalid value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process.