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[Linux] Player window leaves a trail when dragging it around
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build And Run 3. In Player, click Settings 4. Click ... Read more
[Animation Rigging] Overlays in Animation Rigging are broken.
How to reproduce: 1. Open the attached '1345160.zip' project 2. Open the SampleScene 3. In the Hierarchy select the 'Cube' object 4.... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more
Terrain Details have Anisotropic filtering applied when its Texture Anis...
Steps to reproduce: 1. Open the attached project (case_1208474.zip) 2. Switch to the Game window 3. Under Edit > Project Settings > ... Read more
Create Shape overlay disappears when creating a new shape with ProBuilder
How to reproduce: 1. Open the attached “IN-85228” project 2. Open the ProBuilder window (Tools → ProBuilder → ProBuilder Window) 3. ... Read more
[TMP] TextMeshPro in-place Sprites not working correctly in built Player
Steps to reproduce: 1. Open the attached user's project "BugReport.zip" 2. Connect an Xbox Controller 3. From the top menu click ... Read more
Execute bits being removed from native plugin framework binary
Reproduction steps: 1. Open the project from the following drive link: https://drive.google.com/drive/folders/1HIYFzj2evgbAU3gnhMB_i... Read more
Timeline cursor locked when changing properties of a blended clip
# Create a new Timeline Asset- Right click in project window > Create> Timeline # Double click on the new asset to open it in the ... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce: 1. Open user's attached project (InspectorCallbackBug.zip) 2. Open "SampleScene" Scene 3. Select "GameObject" Game... Read more
[Windows] New Unity projects open in windowed mode after closing the las...
How to reproduce: 1. Create a new Unity project 2. Make the Unity Editor Window fullscreen 3. Close the project 4. Create a new Unit... Read more
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