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0
votes
Fixed

[Overlays] dock area disappears when overlay is temporally undocked

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Feb 02, 2024

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Version/s: 2023.3.0b5, 6000.0.0b1, 6000.0.0b11

[Test workshop]- BUG: As a user I should be able to temporarily undock from a corner and re-dock back into the same corner withou... Read more

0
votes
Postponed

[Realtime GI] Some static objects are brighter in Enlighten (CS-677)

Progressive Lightmapper

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Jun 01, 2015

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Version/s:

Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more

3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more

1
votes
Fixed

Terrain object with holes doesn't get a Lightmap generated when the obje...

Progressive Lightmapper

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Nov 28, 2021

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Version/s: 2021.2.0a20, 2021.2.3f1, 2022.1

How to reproduce: 1. Open user's attached project "terrain-holes-lightmap-bug.zip" 2. Open the "SampleScene" Scene 3. Open Window > ... Read more

0
votes
Not Reproducible

[HDRP] 90-100% GPU usage when Volumetric Clouds Override isenabled

Package: Scriptable Render Pipeline HD

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Dec 12, 2021

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Version/s: 13.1.0

How to reproduce: 1. Open the "1387970_Repro.zip" project 2. Open a GPU performance monitoring program (such as Task Manager for Win... Read more

0
votes
Fixed

Console error when Serialized property in the nested array is removed

Customer QA Onboarding

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May 16, 2022

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Version/s: 2022.1.0a12, 2022.1.0f1, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Select the "Example Hierarchy" (Assets > Example Hierarchy) 3. Navigate t... Read more

0
votes
Fixed

[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...

iOS

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Dec 08, 2016

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Version/s: 5.5.0f3

Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce: 1) Open the latest attached p... Read more

0
votes
Fixed

Render Texture is not cleared before Camera rendering when using Univers...

Package: Scriptable Render Pipeline Universal

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Sep 18, 2019

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Version/s: 7.0.1

How to reproduce: 1. Open User's attached URPTemplate.zip project 2. Open SampleScene found in Assets -> Scenes 3. Enter the Play mo... Read more

6
votes
By Design

"Custom Render Queue" field cannot be set above "2000" when changing it ...

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Nov 28, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16, 6000.0.0b11

How to reproduce: 1. Create a new project with any template 2. Create a new material (Asset > Create > Material) 3. Select the c... Read more

0
votes
By Design

UI Elements' layering breaks when there is a Transparent object in betwe...

uGUI

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Aug 18, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.1f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. ... Read more

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