Search Issue Tracker
Ctrl + z is not deleting newly created sequence when pressing ctrl + z
How to reproduce: 1. Open the attached project "New Unity Project (78).zip" 2. Open the Sequence window (Window>Sequencing>Sequences... Read more
VFX Graph ZWrite has no effect when using URP PostProcessing DoF effect
How to reproduce: 1. Open the attached project "1571703-URPVFX DoF.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mod... Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce: 1. Open attached project 2. Build and run WebGl build 3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce: 1. Create a new project, change platfor... Read more
Size of depth buffer (_CameraDepthAttachment) is bigger than what it sho...
How to reproduce: 1. Open the attached project's "case_1334450-Project.zip" Scene labeled "SampleScene" 2. In the Game View window, ... Read more
Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...
Steps to reproduce: 1. Open the attached project (ImportPackage Test.zip) 2. Open Assets/Editor/ImportPackageTest.cs and comment lin... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps: 1. Open the attached “BugReport.zip“ project 2. Select “New Test” asset in “Repro” folder 3. Observe the Insp... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project 2. Build to iOS - Note that the build fails with error: Cross compilation job Assembly... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project