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[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps: 1. Create a new URP Template project and enter a new Scene 2. Switch Scene view to 2D 3. Create a 2D Renderer an... Read more
Shadowmask Lightmap casts a shadow all over the Terrain object when usin...
How to reproduce: 1. Open the user's attached project "URP empty project.zip" 2. Observe Scene/Game View Expected result: Baked Sha... Read more
Representation of LOD Group bounds are displayed not fully containing sh...
How to reproduce: 1. Open attached project "LODGroupBounds.zip" 2. Open "WrongLODGroupBounds" scene 3. Open Scene Window 4. Sele... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce: 1. Open user's attached 'Shaders Playground HDRP.zip' project 2. Close Maintainer window 3. Open 'Simple Dissolve'... Read more
Material Thumbnail in the Project window appears in solid Magenta and do...
How to reproduce: 1. Open the attached project named "Case_1339406" 2. Inspect the thumbnail of the "MAT-Defence Shield" material lo... Read more
UI Builder section has a scrollbar in "Library" section, which is not ne...
Steps to reproduce: # Create a project # Go to Window menu and select UI Toolkit->UI Builder; # Find "Library" section, which... Read more
Terrain Shader is not saved when restarting the editor after upgrading M...
Terrain Upgraded to SRP Materials are not saved when restarting the Editor How to reproduce: 1. Open the attached "1332937_Repro" pr... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce; 1. Create a new URP project 2. Create Particle System 3. Select 'Particle System' GameObejct in the Hierarchy 4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project