Search Issue Tracker
Duplicate
Votes
4
Found in
5.3.0f4
Issue ID
755345
Regression
Yes
When disabling collider within the OnTriggerStay function, VS runtime error appears after which Unity closes
Reproduction steps:
1. Open attached project
2. Open and play the "Crash" scene
3. Visual Studio runtime error appears after which Unity closes (no stack trace and bug reporter doesn't appear, check Repro.gif)
Expected result: Unity should not close after the error.
Note: With OnTriggerEnter and OnCollisionStay functions everything works as expected.
Regression introduced in: 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
Add comment