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GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce: 1. Open the attached project "1202960.zip" 2. Select the Test Scriptable Object 3. Press the "three dots"/"gear" o... Read more
Arial.ttf should not appear in the ObjectField of the UIBuilder and UIDe...
Arial.ttf is not a real font. It is a shell that the old Text system knows about and that redirects to an OS Font. Since this workfl... Read more
[macOS] [iOS] VideoPlayer frameCount method returns 0 when scrubbing thr...
How to reproduce: 1. Open the attached project ("1358764_2021.1.17f1_repro.zip") 2. Open Scene "test" 3. Enter Play Mode 4. When the... Read more
Editor crashes related to AOT stubs when building for IL2CPP
*Reproducible on:* * VS version: 1.6.1, * Editor version: 2021.1.15f1 * Platform: Windows 10 *Steps to Reproduce:* # Get the proje... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...
Reproduction steps: 1. Create an HDRP project 2. In the Hierarchy window select "Post Process Volume" GameObject 3. In the Inspector... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce: 1. Open user attached project "VertexLightingArtifacts55.zip" 2. Observe the lights in the Hierarchy and scene v... Read more
[WebGL] Socket Messages being blocked when receiving Mouse Input and Fra...
Reproduction steps: 1. Open Chrome and type in chrome://flags into the URL bar 2. Search the page for "New Profiler Picker" 3. Chang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project