Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
Issue ID
1217392
Regression
No
Textures loaded from Asset Bundles do not show size in the Inspector window preview
Reproduction steps:
1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip"
2. In the top menu bar build Asset bundles under Test > Build Asset Bundle
3. In the Project window under Assets/Scenes open "BootScene.unity" scene
4. Enter Play mode and in the Scene view select the cube GameObject
5. In the Inspector window expand the Material window
6. Open the texture Inspector window by double-clicking the texture
Expected result: the size of the texture loaded is displayed in the Inspector window preview
Actual result: the size of the texture loaded is not displayed in the Inspector window preview
Reproduces on: 2019.3.1f1, 2020.1.0a22
Could not test on 2017.4, 2018.4 and 2019.2 due to "using UnityEditor.Build.Pipeline;" throwing exceptions in the Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation
- [IL2CPP] RuntimeInitializeOnLoadMethod is stripped/not executed for Android development builds
- Animation fails to trigger when Animator enters Animation State and Animator Component is on the parent GameObject
- "NullReferenceException" is logged when adding a visual element to a list using the Item Template setting
- Errors are thrown and the view is not rendered properly when using Overlay Camera with Non-Default 2D Renderer
Resolution Note:
Data loaded from an asset bundle is built for the player and certain values are not available depending on the final player format.