Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
7.1.8
Issue ID
1214894
Regression
No
[HDRP] custom Post Process effects do not work with duplicated or renamed files
Reproduction steps:
1. Open project in "Original.zip"
2. Open "SampleScene.unity"
3. Select "Volume" in the Hierarchy
4. Increase Test Shader 1a Post Process effect Intensity
5. A custom Volume will be applied and become visible in both Game and Scene view
6. Re-name the Shader (don't forget to edit the 1st line of the Shader to match with the name)
7. Re-name the Script and the Class name (also the shaderPath in CreateEngineMaterial() to match the Shader from step 6 and the effect name in Post Process stack)
Expected result: same Volume effect but with different name will appear and will work exactly like the last one
Actual result: the effect does not work anymore
Reproducible with: HDRP 7.1.8 (2019.3.0f6, 2020.1.0a22)
Could not test with: 2017.4, 2018.4, 2019.2 because custom Post Process effects are not available
1. Duplicating the Script and Shader (and renaming everything accordingly) also makes the new effect not working
2. Exporting both Shader and the Script into another project also makes the effect not work there (only works in the original project)
3. You can try to reference the same Shader from another Script and choose another name for the effect and it will not work
4. Renaming files to as they were before resolves the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment