Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0f1
Issue ID
699470
Regression
Yes
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when instantiated with a scale of zero
Steps to reproduce:
1. Open the attached project
2. Open and play 'Test' scene
3. Notice the errors spammed in the console each time a zero scaled tree is instantiated
4. Set 'Fade Transition Width' to 0 for the tree prefab LOD 2 and LOD 3 groups, notice the errors disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are thrown and the view is not rendered properly when using Overlay Camera with Non-Default 2D Renderer
- Fog density value is not returned when using the Fog node in a sprite Shader Graph
- UI ToolKit ListView does not rebind some of the items when source data changes
- Error is thrown from the "U2DToURPPixelPerfectConverter" script when starting URP 2D project with Korean language selected
- [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively
Add comment