Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p3
Issue ID
772668
Regression
No
[AW] while recording a Legacy Animation's rotation incorrectly sets curve's interpolation to Euler not fully supported in legacy
How to reproduce:
1. Create a game object, assign it an "Animation" component (Legacy Animation)
2. Open the Animation Window
3. Create a new animation and begin recording to it
4. Rotate gameobject in scene view
5. It adds Keys in animation
6. Right mouse click on rotation property -> Interpolation and notice that it creates Euler Angles (Not fully supported in Legacy). As Eulers aren't properly supported by the Animation component, the Curve should default to "Euler (Quaternion Approximation)"
Workaround:
When creating animations, one should add rotation property via animation window, then it created Euler Angles (Quaternion)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
- "EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when selecting the wrong executable for the browser and then the right one
Add comment