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Active Timeline duration Marker is not moving after unpausing the game
How to reproduce: 1. Open the "case_1263707.zip" project and open SampleScene 2. Select the TimelineObject in the Hierarchy window 3... Read more
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when a...
How to reproduce: 1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene" 2. Start Play mode 3. In Hierarchy window ... Read more
Default Screen Width and Height fields hang for a moment when clicking o...
How to reproduce: 1. Create a new project 2. Go to top menu -> "Edit" -> "Project Settings..." 3. Open "Player" settings -> "Resolut... Read more
See all versions button is missing in the Package manager
1. Create a new project; 2. Open Package manager window; 3. Set package manager to show "All packages"; 4. Expand any package in you... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
[2D][URP] Normal Map Quality Setting doesn't get saved or gets reset to ...
[2D][URP] Normal Map Quality Setting doesn't get saved or gets reset to Disabled To repro: 1. Create a new 2D Light 2. Set the Nor... Read more
Editor crashes when executing Undo action after Audio Source component i...
Reproduction steps: 1. Open the attached project ("1335691R.zip") 2. Open the "Cube" prefab 3. Add Audio Source component to prefab ... Read more
Crash on vk::DecompressShader when loading an AssetBundle with AssetBund...
Reproduction steps: 1. Download the attached project and two AssetBundles: "New Unity Project.zip", "CubeV1.assetbundle", "CubeV2.as... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
- TextMeshProUGUI.Rebuild() never finishes executing when a TextMeshPro GameObject is instantiated right after entering Play mode
- GarbageCollector CPU usage spikes when a Scene is loaded
- The Standalone Profiler shows high CPU Usage
- Opening a VFX Graph file triggers a Windows prompt "Select an app to open this .vfx file" and logs a NullReferenceException error to the console