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Enum not handled on editor Dock Area OnGUI when selecting game objects i...
To reproduce: 1. Open attached project. 2. Open scene: ENUM BUG REPRO 3. In hierarchy, expand go: Fire meteor P expand me. 4. Selec... Read more
Editor crashes on Animator.GetBehaviours
Steps to reproduce: 1. Download 873144_repro.zip and open "new" scene 2. Press play 3. Editor crashes Results: Editor crashes when... Read more
Crash in AudioMixer::CheckConsistency () when loading scene
To reproduce: 1. Open the attached project; 2. Load "DrinkMe" scene. Expected result: editor doesn't crash when loading "DrinkMe" ... Read more
[MetalEditor] GameView rendering broken and "GL.End requires material.Se...
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal ... Read more
[Linux] Build crashes when cURL is attempting to reconnect on 64 bit builds
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build. The build crashes after a couple seconds as... Read more
[WSA] Switching language when player is running doesn't update alphabet
Steps to reproduce: 1. Add a language with different alphabet (for example Russian) 2. Open attached project 3. Build "New Scene" fo... Read more
Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
After deletion of UI Dropdown element NullReferenceException: (null) is...
To reproduce: 1.Create new Unit project. 2.Create Dropdown UI element. 3.Change it's Image component's Source image property from U... Read more
When the path of project is loaded with " .. " in the end, project name ...
To reproduce: 1. Use this batch file in the Assets folder to load unity: pushd %~dp0 start "" "D:\Unity550f3\Editor\Unity.exe" -pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Error in Shader Graph Assets/Samples/Shader Graph/17.1.0/Production Ready Shaders/Lit/URPLit.shadergraph: Graph is generating too many variants…” error is thrown after importing Shader Graph Samples
- ComputeShader cannot access the depth element of RenderTexture targeted by an HDR camera
- Search in the Console window highlights wrong text when text contains HTML attributes
- Particle System doesn't always play when ParticleSystem.Play() is called
- Build Profiles: The vertical and horizontal window lines are different colors and this is not consistent with the other engine windows