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Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:1. Open the attached project Expected result: Editor is opened successfullyActual result: Editor crashes Reproduc... Read more
[Vulkan] TextMeshPro texture is using a lot of memory when building with...
How to reproduce:1. Open the attached project "TMPHugeTextureTest.zip"2. Go to Build Settings and Build And Run on the Android platf... Read more
[GPU PLM] Fallback to CPU PLM with "Available GPU memory: 0 B" after lau...
Steps to repro:1. Pull ArchViz Pro vol.6 project (see the link in the case comments) and sync to the revision 1da1e66b8989;2. Open '... Read more
Script won't load when opening Sample Project "Simple Demo" of Input Sys...
Reproduction steps:1. Open the attached project "1363607.zip"2. Open the "SimpleDemo_UsingActionAsset" Scene from Assets > Sample... Read more
Grid Size Axis Value can't be set correctly from the first time if the S...
How to reproduce:1. Create a new project2. Create a new object in a Scene3. Switch the Tool Handle mode to Global and enable Grid Sn... Read more
Shadow of Unlit Shadow Matte not captured in Raytraced Reflections
Reproduction steps:1. Open user's the attached project "RTR_And_ShadowMatte.zip"2. Create and position camera under game object "cub... Read more
[Project Browser] Contents of Favorite folder disappear when saving an u...
How to reproduce:1. Open the "case_1362121" project2. Select "Favorites -> Scenes" in the Project Browser3. Open one of the Scene... Read more
Memory leak when moving states in Animator window
Reproduction steps:1. Create a new project2. Open a Task Manager on Windows or Activity Monitor on Mac3. Create a new Animator Contr... Read more
[Android] Random numbers are being dialed when a BT connection is establ...
Reproduction steps:1. Create a new project2. Switch to Android Platform3. Add a custom Android Manifest through the Player Options u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server