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In the stack trace, a backslash is converted to a forward slash when MSI...
How to reproduce: 1. Open attached Unity project "StacktraceBug" 2. Enter the Play mode 3. Press on a message in the Console window ... Read more
[MacOS] "Unloading broken assembly..." errors with specific dll.
Reproduction steps: 1. Open "AWS Gamelift Starter Kit 35.zip" project Expected Result: No Assembly errors appear Actual Result: "U... Read more
Particle Subemitters don't inherit parent's rotation correctly while the...
How to reproduce: 1. Open the attached project 2. Enter Play mode and click on the "Repro particle" object in the Hierarchy 3. In th... Read more
[Android][IL2CPP] IL2CPP Android build fails
How to reproduce: 1. Create a new project 2. Change platform to Android 3. Edit Package Name and switch Scripting Backend to IL2CPP ... Read more
Model importer doesn't allow creation of a new Humanoid Avatar from a mo...
Model importer doesn't allow creation of a new Humanoid Avatar from a model file automatically when switching avatar definition to "... Read more
Timeline Scale displays 1/FrameRate instead of 1/100 when measurement un...
To reproduce: 1. Open 'Timeline.zip' project 2. Open 'scene' 3. Open Timeline window 4. In hierarchy select 'Timeline' 5. Notice tha... Read more
"Find References In Scene" lists GameObjects without a reference after r...
How to reproduce: 1. Create a new Unity project 2. Create a new Prefab and add any Component to that Prefab 3. Create a Script and a... Read more
Unity crashes when updating HDRP to 3.0.0
To reproduce: 1. Create a new project with an HDRP template 2. In the Package Manage window, update HDRP to 3.0.0 Expected: the Ed... Read more
ReadPixels on a Texture2D returns RGBAFloat as 1, 1, 1, 0
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Observe that console outputs "FEEDBACK FAILING" Expected res... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce: 1. Open attached project 2. Play "AnimationClipCase" Scene 3. Press button "Click to load" in the game view -Ani... Read more
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