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UnityException is thrown when calling EditorGUIUtility ObjectPicker meth...
How to reproduce: 1. Open the attached "Test1061966.zip" project's SampleScene 2. Select Test GameObject from the Hierarchy 3. Obser... Read more
[Animation][2018.2] Missing OnAnimEvent receiver causes NaN position, ma...
To reproduce: 1. Open project 2. Open 'AnimatorNaNBug' scene 3. Play the scene. A soldier should appear with idle animation. 4. Sele... Read more
Non-Unity JavaScript files inside the StreamingAssets folder are being c...
Steps to reproduce: 1. Open the user-attached project 2. Navigate to Assets/StreamingAssets/html/javascript 3. Open any of the .js ... Read more
[Timeline] Clips are pasted with invalid playable assets when copy pasti...
Repro steps: 1. Open attached project 2. Create a Timeline asset and open it in the Timeline 3. Create two activation tracks 4. Sele... Read more
Unity Profiler sometimes fails to attach to a Windows standalone build
How to reproduce: 1. Open user-submitted project (Scriptable Object Framework.zip) 2. Build the project with "Autoconnect Profiler" ... Read more
[DelayedAttribute] Modification of a variable in the Inspector is cancel...
Repro steps: 1. Open attached project 2. Open scene "Test" 3. Select GameObject "Test" in the Hierarchy 4. Modify the "Text" field i... Read more
Rect Transforms once locked by Layout Group stay locked when moved out o...
How to reproduce: 1. Create a new Project 2. In the Hierarchy Window create a new Canvas and a Button object 3. Observe the Button s... Read more
Unity crashes when Legacy Deferred Rendering Path is used in scene which...
To reproduce: 1. Open any project 2. Set your Camera's Rendering Path to Legacy Deferred (light prepass) 3. Set your light source to... Read more
[UX] Description Text in the Package Manager Window is unable to be sele...
How to reproduce: 1. Create a new project 2. Open the package manager window 3. Try to select text in the description Expected resu... Read more
[TextMeshPro] Text disappears when texture quality is changed in a Stand...
How to reproduce: 1. Open user's project 2. Go to File > Build And Run 3. When the game starts, press O, or settings button in the r... Read more
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