Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.11.0-preview
Issue ID
1353820
Regression
Yes
'Do not use ReadObjectThreaded on scene objects! - After saving Scene error display message
How to reproduce:
1. Open the attached project's Scene labeled "New Scene"
2. Create a new GameObject
3. Delete the created GameObject
4. Save the Scene
5. Inspect the Console window
Expected result: No errors are thrown
Actual result: "Do not use ReadObjectThreaded on scene objects!" error is thrown
Reproducible with: 0.11.0-preview, 0.11.2-preview (2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a2)
Not reproducible with: 0.2.3-preview.2 (2019.4.29f1) 0.10.1-preview (2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a2)
Couldn't test with: 0.11.2-preview (2022.1.0a3, 2022.1.0a4) (unresolvable internal package error)
Comments (1)
-
steffenhb
May 07, 2022 19:26
I had this issue ("Do not use ReadObjectThreaded on scene objects!"),
even on empty gamescenes. As soon as I importet a folder it spammed the error several hundred times a sec and many editor stuff malfunctions.Sounds stupid, but the cause was a "." (dot) in the imported folder.
It was like Ali.1009
Renamed to Ali1009 and the error dissapeard. I tried that multiple times to confirm
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
GTF is moving to trunk and we're no longer updating the package for external users.
This bug is being fixed in trunk and will be ported to an internal package used by the "partner branch" (so Spotlight customers will be able to benefit from it) at some point in the near future. (PR here: https://ono.unity3d.com/unity/unity/pull-request/132848/_/gtf/feature/21-09-20-staging)
However, since we can't point to an actual package version, we're marking this as WNF.