Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a2
Issue ID
1051581
Regression
No
No blue indicator is shown next to component names when they are enabled/disabled as a prefab override
If you have a component that can be enabled/disabled attached to a prefab, then create an override by enabling or disabling the component in the Inspector, the blue indicator does not appear next to the component name. Affects all components that can be enabled/disabled.
1. Install Unity
2. Open the attached project
3. Open MainScene.scene
4. Select the "LightPrefab" object in the Hierarchy
5. Turn the Light Component off in the Inspector
Result:
No indicator is shown in the Inspector to show that the setting is overriden.
Expected Result:
A blue highlight should be shown next to the Component name, replicating the behaviour shown when enabling or disabling GameObjects in Prefabs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
- "EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when selecting the wrong executable for the browser and then the right one
Add comment