Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1051598
Regression
No
Suggestion: "Open Prefab" button in "cannot restructure" dialogs
This is a design suggestion not a bug. I've found it frustrating to restructure my muscle memory when using nested prefabs. I feel that I'm a lot slower in my productivity.
When I attempt to add, edit or restructure a prefab, a pop up appears.
"You need to be in Prefab mode to edit"... fair enough...
This will also happen if you attempt to drag and drop into a prefab (But not when dragging a game object out of a prefab)
My gripe is that I need to click accept, then select the parent prefab, right click and select "Open Prefab". Then preform my edit etc. This is very slow and my muscle memory has me seeing this pop up a lot. It would save a lot of time, if the pop up had the option to open the selected game object in "Prefab Mode"
Users will run into this a lot before their muscle memory changes.
It would be worth removing the ability to drag and drop in this instance. Usually you'd see an "X" or a "Cross Out" icon when trying to drop into a menu. We have forgotten to add it for nested prefabs.
Many thanks.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment