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[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce 1. Open the attached Project 2. Open the "Texture property Shader" Shadergraph 3. Change the default Texture of the... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Select Player (origin)(Clone) 4. On the Negate t... Read more
[UWP] Memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh...
Steps to reproduce: 1. Download 1042218_repro.zip 2. Switch platform to UWP 3. In Project Settings set Scripting backend too .NET 4.... Read more
[Animation] The blendshape of render is incorrect after re-enabling anim...
To reproduce: 1. Open the project 2. Run the blendshape scene. 3. Click the button "PlayA", "PlayB". check the shape of the box. 4. ... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for macOS. 3) Observe the console. A message, contain... Read more
Error of "Could not create asset"is being thrown when importing specific...
To reproduce: 1. Open new project; 2. Download BBI 3028_Screenshot.png image from below; 3. Import it in Unity Editor 4. Notice that... Read more
Building unselected platform from Build Settings window results in incor...
Reproduction steps: 1. Open the attached project "BuildFlagFromGUI.zip"; 2. Open the Build Settings; 3. Select another platform than... Read more
[2018.x] Fatal error when opening project in editor that was created usi...
To reproduce: 1. Create a new project from the command line using '-quit -batchmode -createProject newProjectPath -logFile' 2. Creat... Read more
Using -nographics causes a command line license activation to fail
Reproduction steps: 1. Delete or rename ulf files in /Library/Application Support/Unity 2. Execute: /Applications/Unity/Unity.app/Co... Read more
[Shadergraph] Property node streches each time the Master node is Highli...
How to reproduce: 1. Open the attached ownCloud Project 2. Open the "Bug Shader" Shadergraph 3. Click on the "Normal" Texture proper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template