Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b6
Issue ID
1043699
Regression
No
[Shadergraph] Changes to the Default Texture property are not updated in the material
How to reproduce
1. Open the attached Project
2. Open the "Texture property Shader" Shadergraph
3. Change the default Texture of the "Texture to be updated" property to the "AnalyticsEventTracker icon"
4. Save the Shadergraph
5. Click on the "Texture property material" asset and observe the Inspector
Expected result: the default Texture is properly updated after saving the graph
Actual result: the default Texture stays the same
Reproduced in: 2018.2.0b6, 2018.2.0a4
Couldn't test with: 2018.2.0a3
Note: Tested on Shadergraph version 1.1.9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment