Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b6
Issue ID
1043699
Regression
No
[Shadergraph] Changes to the Default Texture property are not updated in the material
How to reproduce
1. Open the attached Project
2. Open the "Texture property Shader" Shadergraph
3. Change the default Texture of the "Texture to be updated" property to the "AnalyticsEventTracker icon"
4. Save the Shadergraph
5. Click on the "Texture property material" asset and observe the Inspector
Expected result: the default Texture is properly updated after saving the graph
Actual result: the default Texture stays the same
Reproduced in: 2018.2.0b6, 2018.2.0a4
Couldn't test with: 2018.2.0a3
Note: Tested on Shadergraph version 1.1.9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment