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Original sprites are packaged into the build along with Sprite Atlases e...
When using Sprite Atlases the original files are included in the build along with the sprite sheet in all cases, even when there are... Read more
[NET4.6] DateTime.ToLocalTime returns incorrect time in some timezones
To reproduce: 1. Open project 2. Set device timezone to Sydney, Australia; Adelaide, Australia or Wellington, New Zealand 3. Build a... Read more
Setting the position of an IK goal to the same position makes the body p...
Repro steps: 1. Open user attached project "IKtest" 2. Enter Play Mode 3. Select game object 'ikTestChar" in the Hierarchy 4. Check ... Read more
[IL2CPP] Compilation fails when building project with Rewired asset on W...
To reproduce: 1. Download attached project "WindowsIL2CPPCompilerBugB.zip" and open in Unity 3. Open "EightPlayers" scene 4. Build ... Read more
GrabPass shader errors are thrown when using a projector with a specific...
To reproduce: 1. Open the attached project and "SampleScene". 2. Select the object "Distortion" from the hierarchy view. 3. Notice '... Read more
TrackedPoseDriver causes out of sync view with the HMD
Steps to reproduce: 1. Download and open the newest project(oc link) 2. Enter Playmode in VR 3. Move HMD around Expected results: ... Read more
Anima2D SpriteMeshes do not function in 2018.2 versions
How to reproduce: 1. Open Unity, go to the Asset Store Window 2. Download and import the "Unity Anima2D" package 3. Open the "UnityC... Read more
Material that has properties with same name as builtins will break lots ...
To reproduce: 1. Open "uvbug2" project attached in comment 2. open repro scene and hit play -> The uv scroll from right to left... Read more
"In order to call GetTransformInfoExpectUpToDate..." error messages appe...
How to reproduce: 1. Open the "New Scene" scene in the attached project 2. Open Tile Palette window 3. Select a Tile from Assets/Spr... Read more
Shadergraph no longer works with the light weight render pipe
DESCRIPTION Errors and warnings spewed when using the light weight render pipeline, and shadergraph. The shader graph window is in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template