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"Auto Generate" checkbox reverts back to unchecked after toggling it and...
*Steps to repro:* *[^AutoModeCheckboxBug.zip]* # Open the attached project and SampleScene scene; # In the Lighting window (Windo... Read more
[VFX Graph] GPU hang when Editor is not in focus and VFX that contains s...
How to reproduce: 1. Import the attached package 2. Focus another application or even better second screen for about 5 minutes 3.... Read more
[OSX]"Assertion failed on expression" Error gets thrown when undoing and...
How to reproduce: 1. Open the attached project "Undo.zip" 2. Open the "SampleScene" Scene 3. Open the "New VFX" Visual Effect Gra... Read more
[VFX] Unexpected behavior after call of Renderer.material
Any access to `gameObject.GetComponent<Renderer>().material` will make the VisualEffect oddly behaves. Step to repro: - Import Repr... Read more
[VFX/SG] Incorrect interpolator specifier
Repro steps: 1. Output UVs from flipbook node in color 2. Observe some pixels are at a different frame Note: internally raised,... Read more
[Metal][VFX] Preview Creating a VFX Graph Asset throws an error
Steps to reproduce: 1. Create a HDRP project 2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Graph) 3... Read more
[VFX Graph] VFX is flickering or not playing in the floating preview window
How to reproduce: 1. Drag VFX to the Scene 2. Select VFX Graph in the Project window 3. Click ellipsis in the top-right corner > con... Read more
MeshLOD doesn't work properly on URP/Metal
Repro steps: 1. In URP/OSX, import the attached package. 2. Open the scene and observe the VFX is showing (0) in (usually) two row... Read more
[VFX Graph] Errors are thrown to the Console when shape nodes contain pa...
How to reproduce: 1. Create a new VFX graph or open the existing one 2. Create 'Cone' node 3. Switch node to World Space 4. Ente... Read more
[VFX Graph] Warnings are thrown to the console when deleting a system, a...
How to reproduce: 1. Create a new VFX and open it 2. Delete Simple Particle System 3. Add Simple Particle System 4. Disable any bloc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts