Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-524
Regression
No
[VFX Graph] GPU hang when Editor is not in focus and VFX that contains skinned mesh sampling is present in the scene
How to reproduce:
1. Import the attached package
2. Focus another application or even better second screen for about 5 minutes
3. Switch back and focus Editor
4. Observe that GPU hangs
Reproduced with: 2022.1, 2022.2.0a12 (14.0.2), 2022.2.0b6 (14.0.3), 2023.1.0a6 (SMR FTP Scene)
Note:
- This should be reproducible from 21.3 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Resolution Note:
Can no longer reproduce after uninstalling and reinstalling Geforce experience. Will reopen if will have any additional information