Search Issue Tracker
Fixed in 2021.3.9f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a2
Votes
1
Found in
2021.3.3f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6181
Regression
No
Dynamic Resolution Scaling: blinking SSGI
SSGI doesn't understand dynamic resolution scaling, and the history buffer gets invalidated on resolution change.
This makes the dynamic aspect of the DRS feature unusable with SSGI.
This bug is a companion bug to "Dynamic Resolution Scaling: blinking raytraced reflection denoising" https://fogbugz.unity3d.com/f/cases/1418319/ . Both issues are visible in the below clip and reproducible in the attached project.
https://demo.gyazo.com/08dda7f46badfd468593e8bb69df54e7
Open "Scene", press play. Tested with today's trunk editor/HDRP f3cd0f18b3c7.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2023.1):
https://github.cds.internal.unity3d.com/unity/unity/pull/10928