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[Backport] Asset importer errors on the initial import of prefabs
Steps to reproduce: 1. Delete the attached projects Library folder 2. Open the project 3. In the Project View navigate to Assets/Jul... Read more
Baked NavMesh is dense when scene geometry includes diagonals
Reproduction steps: 1. Open the user's attached project 2. Open the 'SampleScene' 3. Enter Play mode Expected result: The NavMesh i... Read more
Navmesh modifiers influence Navmesh areas far above them on Asset edges ...
How to reproduce: 1. Open the user's attached project "navmesh_issue.zip" 2. Open Assets/Scenes/modifier_issue.unity 3. In the Hi... Read more
[Linux] Backspace has no effect on UI Toolkit text fields when an Event ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select "EventSyst... Read more
[UIToolkit] PointerEnterEvent is not registered after being called simul...
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Build and deploy the project to iOS 3. Press... Read more
[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...
Reproduction steps: 1. Open the attached project "unity-video-tests" and load Scene "SampleScene" 2. Open "Scripts/Seeking.cs" and c... Read more
Renaming Prefab Objects leads to wrong Asset Bundle dependency when the ...
How to reproduce: 1. Open the attached "case_1395813" project 2. Select the "BuildRes -> Build" button from the menu to build an A... Read more
UnassignedReferenceException when reopening a project
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Press the "Update Balance" button and observe the c... Read more
Editor crashes when selecting a referenced ScriptableObject asset contai...
Reproduction steps: 1. Open linked Project 2. Open Assets\\Scenes\\bug Scene 3. Select PROBLEM_OBJECT in the Hierarchy 4. Expand Gam... Read more
Prefab opened in Context can have its root duplicated creating uninterac...
How to reproduce: 1. Create a new project 2. Go to the menu bar: GameObject > UI > Legacy > Button 3. Drag the "Button (Legacy)" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Windows player with a custom .exe file crashes in FixupD3D12SDKPath
- "Property exceeds previous array size (2 vs 1)" warnings are thrown making it impossible to work with the Update Zones of the CustomRenderTexture when updating the script
- Bug Reporter recommends invalid discussion links when writing a Title of the issue
- Freeze when calling Rigidbody.SweepTestAll in a specific project
- Crash on UI::RectTransform::SetDrivenByObject when rapidly undoing copies of a specific GameObject