Search Issue Tracker
Fixed
Fixed in 2021.3.13f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a12
Votes
2
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
Issue ID
UUM-3457
Regression
No
Navmesh modifiers influence Navmesh areas far above them on Asset edges when using "NotWalkable" or "Water" modifier
How to reproduce:
1. Open the user's attached project "navmesh_issue.zip"
2. Open Assets/Scenes/modifier_issue.unity
3. In the Hierarchy window select "NavMeshSurface"
Expected result: Navmesh modifiers does not influence Navmesh areas above them
Actual result: Navmesh modifiers influence Navmesh areas above them on Asset edges
Reproducible with: 1.0.0-exp.1 (2020.3.13f1, 2021.1.13f1, 2021.2.0b1)
Could not test with: 2018.4.28f1 (NavMeshComponents package unavailable), 2019.4.35f1 (compilation errors)
Notes: Navmesh agent height does not influence the height influence of the modifier
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graph VFX not compiling enterely until they are open on MACOS
- Longer component titles exceed the window's display boundaries
- Overlapping objects do not collide when setting Physics.IgnoreCollision to false
- Crash on RaiseException when deleting animation transitions in a specific Animation Controller
- [XR][Vulkan] Vulkan Command Buffer memory leak every frame after scene change when using Multiview Rendering
Add comment