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[UIToolkit] Math assignment operators done in a numeric field don't retu...
How to reproduce: 1. Open the user's attached "repro UIToolkit" project 2. Open the "SampleScene" Scene 3. Select the "Test" Game... Read more
Inconsistent styling of Treeview Items between IMGUI and UI Toolkit
How to reproduce: 1. Open the attached "2022.1" project (UI Toolkit) 2. Open the Sequence Assets window (Window -> Sequencing -> Seq... Read more
[UIToolkit] MultiColumnTreeView API columns data doesn't get restored wh...
How to reproduce: 1. Open the user's attached "UIMultiTreeView" project 2. Select the "test 1" Texture 2D asset in the Project Brows... Read more
Touch not registered if New Input System Pointer Behavior is "Single Uni...
How to reproduce: 1. Open project "Bug Report.zip" 2. Build the project for iOS/Android and deploy it to a device 3. In the app p... Read more
[Oculus] Application crashes with signal 11 (SIGSEGV), code 1 (SEGV_MAPE...
Reproduction steps: 1. Open the attached user's project "MyRCTTestProject.zip" 2. Switch to Android 3. Build for Quest 2 Expected r... Read more
Shadow casters can't be SRP-batched when they have different UnityPerMat...
Reproduction steps: 1. Open the attached project "ShaderGraphSRPBatcher.zip" 2. Enter Play mode 3. Open the Frame Debugger window an... Read more
[Scene Templates] Script gizmos are added as dependencies and are cloned...
Reproduction steps: 1. Open the user's attached project 2. Open File > New Scene 3. Select "SampleScene" and press Create Expected ... Read more
Cinemachine Confine Screen Edges not fully restricted by colliders when ...
How to reproduce: 1. Open the attached project "Cinemachine Collider Issue.zip" 2. Open the "SampleScene" scene 3. Select the "CM vc... Read more
[M1 Max] Player ignores Application.targetFrameRate
Reproduction steps: 1. Open the user's attached project 2. Build the project 3. Open the player and observe the on-screen FPS counte... Read more
Header files are not included in exported projects when using IL2CPP Scr...
How to reproduce: 1. Open the attached project "Test.zip" 2. Export the project for Android platform 3. Go to "BUILD PATH/unityLi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value discrepancy between LateUpdate and OnAnimatorIK when state transition occurs
- Keyword space mismatch error is constantly appearing in the Editor Console window when shaders contain compilation errors
- Inspector Window Tag Search Bar is not populated with the copy-pasted text when using CTRL+V to paste a tag name
- CompilationPipeline.assemblyCompilationFinished is not invoked when using RequestScriptCompilationOptions.CleanBuildCache
- Error “A renderer material mask can't store more than 128 materials.“ is present when the GPU Resident Drawer is disabled