Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a13
Votes
0
Found in
2020.3.35f1
2021.3.4f1
2022.1.3f1
2022.2.0a13
2023.1.0b10
2023.2.0a8
Issue ID
UUM-639
Regression
No
Renaming Prefab Objects leads to wrong Asset Bundle dependency when the Prefab is nested [Fixed in UCBP]
How to reproduce:
1. Open the attached "case_1395813" project
2. Select the "BuildRes -> Build" button from the menu to build an Asset Bundle with "Raw" Material
3. Rename the "Raw" Material to "Raw_t" in the Project browser
4. Select the "BuildRes -> BuildTest" button from the menu to build an Asset Bundle with "Raw_t" Material
5. Enter the Play Mode in the "BundleScene" Scene
6. Select the "Load All Test" button
Expected result: Prefab Cube is generated in the Scene with "Raw_t" Material set
Actual result: Prefab Cube is generated in the Scene with "Standard" Material set
Reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8
Note: After decoding the Asset Bundles with webExtract and binary2Text, it can be observed that the "Sphere" Asset Bundle depends on the "Raw" Asset Bundle instead of "Raw_t"
Note: See the comments for investigation into the behaviour. This does not occur with the new Multi-Process Build Pipeline (available 2023.1 and later)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.0a13