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Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
[PLM] Duplicate vertices are created before charting
Vertex indices in a mesh are duplicated before charting. Steps for reproduction:1) Open the project `DuplicateVertices` below2) Open... Read more
Scriptable generator crashes player on exit
Steps to reproduce: Unzip and open the attached Unity project scriptable-generator-player-crash.zip Build and run a standalone playe... Read more
Crash after enabling OpenXR Mock HMD and Vulkan rendering and entering p...
Unhandled exception at 0x00007FFB87BC879A (vulkan-1.dll) in 1390074_crash.dmp: 0xC0000005: Access violation reading location 0x00000... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
Processor list resolves to Vector2 instead of float when editing composi...
Reproduction steps:1. Open the attached “IN-122827” project2. Open the Project Settings window (Edit > Project Settings)3. Go to ... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps:1. Open the attached project2. In the Project window select the Sprite Atlas3. In inspector switch the Max Textur... Read more
[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce:1. Create a new LWRP project2. Open "PackageManager" window3. Select LightWeight Render Pipeline and update it from... Read more
Dirty Asset Import Settings are not applied when using ModelImporter.Sav...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu, select Example > Change Settings Editor3. In the Chan... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast