Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1059756
Regression
Yes
[LWRP] Shadows are not updated relative to the camera position when updating to 2.0.5
How to reproduce:
1. Create a new LWRP project
2. Open "PackageManager" window
3. Select LightWeight Render Pipeline and update it from 2.0.3 to 2.0.5 (also reproducible with 2.0.4)
4. In Scene View, move away from 0;0;0 and observe objects' shadows
Expected result: shadows update relative to camera position
Actual result: shadows are not updated as if the camera is in 0;0;0 coordinates
Reproducible with Unity versions: 2018.1, 2018.3
Reproducible with LWRP package versions: 2.0.4, 2.0.5
Not reproducible with LWRP package versions: 2.0.3
Workaround: in "Package Manager" window, update LWRP package to 2.0.3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Pr0x1d
Aug 09, 2018 18:12
I would like to talk about it being fixed, when. I have waited long time trying to fix this, found this finally, even spoke on forum and everyone said it will be fixed soon. Here I found out it should be fixed in future release, its now on version 2018.2.2f1, the LWRP in on 3 and its still there. Its still only works on 2.0.3 LWRP. Thanks