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0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[Shuriken] Renderer max and min particle size fields are visible in the ...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Create new project or download attached one and skip to step 4. 2. Create particle system. 3. Set its render... Read more

0
votes
By Design

Dragging multiple Sprite Assets in the Hierarchy only offers to create a...

--

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Dec 11, 2024

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Version/s: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8

How to reproduce: 1. Create a new 2D Unity Project 2. In the Project window, create at least two Sprite Assets (right-click -> Cre... Read more

0
votes
Fixed

[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...

Package: TextMeshPro

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Jul 11, 2018

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Version/s: All versions prior to 1.4.0

How to reproduce: 1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window 2. In "Font Creato... Read more

0
votes
Duplicate

Editor crashes when loading more than one asset from assetbundle(already...

Asset and Scene Management

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Dec 21, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Download the attached project and unzip it using provided password 2. Open test scene 3. Make sure that Assets/... Read more

0
votes
Won't Fix

[ScrollRect/ScrollBar] UI ScrollRect/Bar does not work properly when Can...

UI

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Jun 27, 2016

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Version/s: 5.4.0b16

To reproduce: 1) Open attached project and scene in it 2) Make sure Canvas Plane Distance is something extremely small - 0.0000001, ... Read more

0
votes
Fixed

Profiler stucks with Autoconnected Player option and can't be switched b...

Profiling

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Oct 24, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce: 1. Create a new project 2. Open Window -> Analysis -> Profiler 3. Enter Play Mode 4. Select AndroidPlayer(samsung_... Read more

0
votes
Fixed

[Windows] [DA] Installation of 32bit Editor is imposible because of chec...

Installer

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Jan 25, 2016

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Version/s: 5.4.0b2

To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more

0
votes
Fixed

[Windows] [DA] DA does not remember 32/64 bit selection

Installer

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Jan 25, 2016

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Version/s: 5.4.0b2

To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more

1
votes
Fixed

[macOS Standalone] Bundle Identifier in Player Settings does not match X...

MacOS

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Feb 19, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1

How to reproduce: 1. Create a new project for standalone OSX platform 2. Set a custom bundle identifier for example "com.com.test"... Read more

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