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Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4. 2. Create particle system. 3. Set its render... Read more
Dragging multiple Sprite Assets in the Hierarchy only offers to create a...
How to reproduce: 1. Create a new 2D Unity Project 2. In the Project window, create at least two Sprite Assets (right-click -> Cre... Read more
[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce: 1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window 2. In "Font Creato... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce: 1. Download the attached project and unzip it using provided password 2. Open test scene 3. Make sure that Assets/... Read more
[ScrollRect/ScrollBar] UI ScrollRect/Bar does not work properly when Can...
To reproduce: 1) Open attached project and scene in it 2) Make sure Canvas Plane Distance is something extremely small - 0.0000001, ... Read more
Profiler stucks with Autoconnected Player option and can't be switched b...
How to reproduce: 1. Create a new project 2. Open Window -> Analysis -> Profiler 3. Enter Play Mode 4. Select AndroidPlayer(samsung_... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
[Windows] [DA] DA does not remember 32/64 bit selection
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
[macOS Standalone] Bundle Identifier in Player Settings does not match X...
How to reproduce: 1. Create a new project for standalone OSX platform 2. Set a custom bundle identifier for example "com.com.test"... Read more
All about bugs
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Latest issues
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