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0
votes
By Design

If GameObject contains Animator Controller with Material Animation its M...

Animation

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Jul 12, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open the attached "zProject" project and "AnimatorBug" scene2. Enter playmode, click on Sphere (in Hierarchy) an... Read more

1
votes
Postponed

Stepping over a specific breakpoint while debugging in VS Code crashes e...

Mono

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Dec 08, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project2. Open 'MainScene' in project and run built game for Mac (we need 2 games would be played para... Read more

0
votes
Fixed

Complex #if Preprocessor Directives stop evaluating when a false value o...

Scripting

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Sep 27, 2018

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Version/s: 2018.2.2f1, 2018.2.9f1

How to reproduce:1. Open the user's attached project2. In the Project window go to Scenes and select "TestScriptFailing" script. Exp... Read more

2
votes
Fixed

[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...

DirectX

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Mar 18, 2016

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Version/s: 5.4.0b10

The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more

0
votes
Fixed

[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...

iOS

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Jan 18, 2016

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Version/s: 5.3.1p2

1. Open attached project2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs3. ... Read more

4
votes
Fixed

GameObject sometimes rotates excessively when rotated using Rotate Tool

Scene Tooling

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Dec 11, 2025

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Version/s: 6000.3.2f1, 6000.4.0b1, 6000.5.0a3

How to reproduce: Create a new project. Add the attached "ExcessiveSpin.cs" script to the project. In the Scene View's "Tool Setting... Read more

0
votes
Duplicate

[iOS] [Metal] Empty project crashes on InitializeBlitFramebuffer() when ...

Mobile

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Sep 22, 2017

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Version/s: 2017.2.0f1

How to reproduce:1. Create a new empty project2. Make sure that Graphics API is set to Metal3. Build and run project on iOS device4.... Read more

0
votes
Fixed

OpenGL/GLES static const vector returns incorrect data

Shader System

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Sep 10, 2020

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Version/s:

Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more

1
votes
Fixed

AudioImporter - Preload Audio Data setting is showing up in per-platform...

Audio Authoring

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May 18, 2022

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Version/s: 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

How to reproduce: 1- Import an audio file in a new project (attached one to the bug report).2- Select it to show its inspector.3- On... Read more

0
votes
Won't Fix

[UWP] Project with UTNotifications plugin breaks by default generated Vi...

Universal Windows Platform

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Jul 08, 2018

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Version/s: 2018.1.7f1

Steps to reproduce:1. Download 1058023_repro.zip2. Switch platform to UWP and build project3. Open Visual Studio solution4. Open man... Read more

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