Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1p2
Issue ID
762829
Regression
No
[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle if storage is full
1. Open attached project
2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs
3. Build to iOS device with around 220mb free memory
4. Click "Load lionb" when lionb cached will be equal to true then click "Load lion"
5. It will never be cached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment