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[Edge + OSX] Font rendering issue for specific font type
-e: see title, other fonts work fine--works on Windows FF49 + Chrome53--doesn't work on EdgeHTML14 + OSX FF49, Chrome53, Safari -rep... Read more
Importing certain FBX model crashes editor
Steps to reproduce:1) create new unity project2) import users attached fbx modelEditor crashes. Regression started: 5.3.1f1 Read more
Line Renderer Edit Points Scene View gizmo is not updated when a Point i...
How to reproduce:1. Open the attached project named "line bug"2. Open the Scene named "bug" and select the Line object in Hierarchy3... Read more
Camera active Texture is not written if another Camera has a Script usin...
How to reproduce:1. Open the attached project "test_project.zip"2. Enter the Play Mode3. In the Hierarchy window select "RawImage" G... Read more
[2D] [Tilemap] Grey shading in Scene view for Tilemap Focus On persists ...
Grey shading in Scene view for Tilemap Focus On persists even after a Tilemap Grid is deleted Steps to Repro:1. create a new Tilemap... Read more
[Themes] Unity keeps refreshing on mouse pointer up when font is changed...
Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser. Refer the attached gif Step... Read more
Crash on ParticleSystemParticles::array_reserve when particle system starts
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode or Select “BloodGO“ particle system in the Hierar... Read more
High CPU usage while downloading assetbundles
1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more
[2023.2] Caret is not drawn in the Textfield of UI Toolkit “Text Field” ...
How to reproduce:1. Create a new project2. Go to Menu > Window > UI Toolkit > Samples3. Open the “Text Field” example4. Del... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window