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[XRSDK] [URP] SRPBatcher does not work when using new XR Management System
How to reproduce: 1. Open attached project ("SRPBatcherBenchmarking.zip") 2. Enter Play mode Expected result: SRP Batcher works Act... Read more
Additively loading scene that contains lightmap onto the scene without l...
To reproduce: 1. Open project attached by the user 2. Open scene "Main" and hit play 3. Press the second button: "2. Load Lightmap... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports 2. Go into project root 3. Via terminal python2.7 zmq_echo_rtr.py 4. Open project in Unity 5. Build... Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce: 1. Open project 2. Open scene "area 001" 3. Build to webGL with fast rebuild enabled. 4. Try to open in edge or mozill... Read more
Cannot add key on custom clips with region settings that have a , decima...
To repro this bug, you need to change your system settings so that the decimal separator is , instead of . Suggestion: the Swedish ... Read more
[UI] Button's OnClick Action doesn't recognize methods when an Assembly ...
Repro steps: 1. Open user attached project 2. Open scene "Test" 3. Enter Play Mode 4. Press the Button in the Game View and observe ... Read more
Framerate drops when attaching VS2019 or VS2022 debugger
How to reproduce: 1. Open the user's attached "sdna.zip" folder 2. Open the "Unity" project 3. Open the "GeneratedMap" Scene 4. Go t... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(Bug.cs) 3. Create a new GameObject and attach t... Read more
Incorrect functions in the ".symbols.json" file when building for WebGL
Reproduction steps: 1. Open a new Unity Project 2. Switch to WebGL platform build 3. Change “Player Settings\Settings for WebGL\P... Read more
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