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Grid Rotation values are set form the negative values to the positive va...
How to reproduce:1. Create a new Unity project2. In the Scene view, open the "Grind and Snap Settings"3. Set the "Rotation" field to... Read more
Moving Grid to Handle sets Scene Grid Position to Infinity
Steps to reproduce:1. Create new Unity project2. Open Grid and Snap Settings in the Scene view window3. Observe Position X, Y, Z val... Read more
Shader Graphs are re-imported every time the project is opened when Dyna...
Reproduction steps:1. Open the attached “IN-130562” project2. Close and re-open the project3. Observe the Import Activity window (Wi... Read more
[Package Manager] Vulkan Native Rendering Plugin can no longer intercept...
Steps to reproduce:1. Open the attached project user's project "project.zip" on 6000.2.0b2 (2bdac9ac0d74)2. Open the Editor.log3. Se... Read more
Allocation warnings and errors are thrown when converting the Built-in R...
How to reproduce:1. Create a new Unity Built-in RP project with the older stream (6.0)2. Upgrade the project to a reproducible versi... Read more
Overlays settings do not align with window title
Steps to reproduce: Create a Unity project Go to "Unity -> Settings" Select "Overlays" Observe how window data is displayed Actua... Read more
Hovering over the link/unlink icon in Grid and Snap Settings show no too...
Steps to reproduce:1. Create new Unity project2. Open Grid and Snap Settings in the Scene view window3. Hover mouse over the link/un... Read more
Fields in “D3D12 Device Filters” Inspector window overflow their section...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more
Graph Toolkit package errors are thrown when it is installed on a new pr...
How to reproduce:1. Create and open a new project2. Open Window -> Package Management -> Package Manager3. Press the "+" on th... Read more
Crash on RefreshProfiler::AssetDatabaseProfilerEventCallback during the ...
How to reproduce:1. Create and open a new URP project2. Open the Window → Package Management → Package Manager (not necessary, but s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS