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Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.74f1
6000.0.71f1
6000.2.15f1
6000.3.0f1
6000.4.0a5
6000.5.0a9
6000.6.0a2
Issue ID
UUM-129147
Regression
No
Crash on UnityEngine::Analytics::SceneInfoUpdater::EditorDidOpenSceneForBuild when building a specific project
How to reproduce:
1. Open the attached “IN-124052” project
2. Navigate to File > Build Profiles
3. Click the “Build and Run” button in the bottom right
4. Observe the crash
Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Not reproducible with: 6000.5.0a2 (build fails but does not crash)
Could not test with: 6000.0.63f1, 6000.2.0b1 (d17678da8412) (could not solve errors from downgrading)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- If step 2 is completed as: File > Build and Run, a different crash can occur
- The project will build successfully after the Assets or Project Settings folder is deleted
- The build will fail but not crash after the Player settings are reset in the Project Settings
First few lines of the stack trace:
0x00007FFE91B05050 (Unity) UnityEngine::Analytics::SceneInfoUpdater::EditorDidOpenSceneForBuild
0x00007FFE8FB53BC2 (Unity) CallbackArray1<GameObject & __ptr64>::Invoke
0x00007FFE91433DF6 (Unity) EditorSceneManager::OpenSceneForBuild
0x00007FFE91F8C521 (Unity) BuildCopyGameScene
0x00007FFE91F8FBF8 (Unity) BuildPlayerData
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