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Project Auditor - Docs don't mention the package name
From the forums: What’s the package name to install it. Your docs don’t mention it on the installation page Steps to reproduce: Go t... Read more
Project Auditor - having the reset method enclosed in UNITY_EDITOR marks...
It seems having the reset method enclosed in UNITY_EDITOR marks this particular class as “No method with RuntimeInitializeOnLoadMeth... Read more
Project Auditor - should “Hidden” / built-in Shaders be excluded from ge...
should “Hidden” / built-in Shaders be excluded from getting flagged? (not compatible with SRP batcher) Steps to reproduce: \\Actual ... Read more
Project Auditor - 'Physics2D: Layer Collision Matrix has all boxes ticke...
In the Project - Project Settings we list an issue for 'Physics2D: Layer Collision Matrix has all boxes ticked' when clicked this ca... Read more
Project Auditor - 'Graphics: Rendering Path is set to Forward Rendering'...
There is an issue appearing in Project - Project Settings for 'Graphics: Rendering Path is set to Forward Rendering' but when follow... Read more
Editor crashes when opening Project Auditor window of 3rd party jillejr....
Reproduction steps:1. Open the attached project "ReproProj"2. Open Window > Analysis > Project Auditor Expected result: The Pr... Read more
Project Auditor - 'Analyze Now' can result in Shaders disappearing from ...
After performing a new analysis Asset issues looks to report shader issues, but after clicking 'Analyze Now' they then seem to disap... Read more
Project Auditor - Build - Build Size - Sorting 'File Type' can result in...
When in the Build - Build Size screen if you look to try and sort by 'File Type' the ordering can look quite odd. I think this happe... Read more
Project Auditor - Some UnityEngine methods are reported as Major issue e...
Taken from the Thread: https://discussions.unity.com/t/introducing-unity-project-auditor-a-tool-to-help-you-optimize-your-unity-proj... Read more
Project Auditor - Using 'Refresh' in Shader - Shader Variants can result...
If you go into Shader - Shader Variants and click refresh (the more times you click it the more it will duplicate) if you then go an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist