Search Issue Tracker
Fixed
Fixed in 1.0.3
Votes
1
Found in [Package]
1.0.2
Issue ID
PROFB-408
Regression
Yes
Warning appears on static field declaration when opening script in Rider and Project Auditor is installed
How to reproduce:
1. Open the “IN-121298“ project
2. Set Rider as the External Script Editor
3. From the Project window open “Test.cs” script
4. Observe line 10 (s_instance declaration)
Actual result: Warning appears: “UDR0001: No method with [RuntimeInitializeOnLoadMethod] attribute”
Expected result: No warnings appear
Reproducible with: 1.0.0-pre.3 (6000.0.62f1), 1.0.2 (6000.0.62f1, 6000.2.15f1, 6000.3.0f1)
Not reproducible with: 1.0.0-pre.2 (6000.0.62f1), 1.0.2 (6000.4.0a5, 6000.5.0a2)
Reproducible on: macOS Tahoe 26.1
Not reproducible on: no other environments tested
Note: The reproduction is inconsistent when searching for a regression, further testing showed that the warning does not always appear in "1.0.0-pre.3" or disappear in "1.0.0-pre.2"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This should be fixed with version 1.0.3 of the Rules package, with 2 caveats:
1. if there are still tutorial asset issues (in ReadmeEditor.cs) then the team who owns these needs to update the template assets (their code is fixed at source)
2. if the project contains other issues that violate this fast enter playmode rule, it may still trigger
Resolution Note (fix version 1.0.3):
This should be fixed with version 1.0.3 of the Rules package, with 2 caveats:
1. if there are still tutorial asset issues (in ReadmeEditor.cs) then the team who owns these needs to update the template assets (their code is fixed at source)
2. if the project contains other issues that violate this fast enter playmode rule, it may still trigger