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Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce: 1. Open the user's attached "SubShaderKeywordBug" project 2. Open the "SampleScene" Scene 3. Observe the Cube in t... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/Release May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it ... Read more
[Shader Graph] "Global Illumination" dropdown text gets clipped when the...
"Global Illumination" dropdown text overlap with a dropdown icon when the "Realtime" option is selected under Emission When Shader G... Read more
Nodes don't change their preview to display a sphere when their inputs u...
How to reproduce: 1. Open the attached "ShaderGraphPreview.zip" project 2. Open the "test" shader graph 3. Inspect the Preview, Mult... Read more
[Shader Graph] Editor crashes on docking shader graph window
Editor crashes on docking shader graph window. Steps to repro: 1. Create a new project. 2. Window > Package Manager > Advanced > Ch... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps: 1. Create a new project 2. Create any Shader Graph 3. Create a Remap Node and set the Min/Max value to 1 Expect... Read more
[UX] The Graph Inspector window jitters when it is clipped and the SG wi...
Repro steps: 1. Create any ShaderGraph asset and open it. 2. Make sure the Graph Inspector window is visible 3. Resize the Shader Gr... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
ShaderGraph Basic Math Node's colors change in Game view when selecting ...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy window select "Canvas" > "MasterPanel" > "MainPanel" 3. Cl... Read more
[ShaderGraph] Main Preview window doesn't scale with Shader preview to i...
Reproduction steps: 1. Import the provided custom package "New.unitypackage" 2. In the Project window under "Shaders/Breathing" open... Read more
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