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Crash on "block_locate_free" when exiting Play Mode where there is a Pre...
How to reproduce:1. Open the “ECS_PhysicsShape.zip“ project2. Open the “Crash Repro Scene“ Scene3. Enable the “Crash_Repro_SUB“ Subs... Read more
Timeline rushes or delays starting an event when it is set to a specific...
Steps to reproduce:1. Open the “timeline-oafr.zip“ project2. Open the SampleScene3. Click the “Assets/timmy.playable” asset4. Observ... Read more
Memory Profiler styling breaks when the SummaryView.uxml file is opened ...
How to reproduce:1. Open the “1932877.zip“ project2. Open the Memory Profiler3. Open the “8phone8…“ Snapshot on the left of the Memo... Read more
A "projectChanged" event is not triggered when Sprites are added to a Sp...
How to reproduce:1. Open the “AtlasSandbox.zip“ project2. Select the “Sprites/Atlas1“ SpriteAtlas in the Project tab3. Drag any one ... Read more
A Memory leak occurs when the "JsonSerialization.FromJson" function is e...
How to reproduce:1. Open the “JsonMemoryBug.zip“ project2. Open the “Assets/TryFromJson/SerializationBugExample1.unity” Scene3. Ente... Read more
“ArgumentException: SetData()“ error when making a character with PSDImp...
How to reproduce:1. Open the attached “IN-83337“ project2. In the Project window click on the “character_test“ asset and then expand... Read more
Shader warnings are thrown after building High Definition 3D template
Steps to reproduce:1. Create a new project using High Definition 3D Template2. Build and Run the project Actual results: "Shader war... Read more
All scenes are marked as dirty when a new Spline element is added to a S...
How to reproduce:1. Open the “UnityBugSplinesSceneDirty“ project2. Open the “SampleScene”3. Add “SampleScene2” to the Hierarchy of t... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown ...
Steps to reproduce:1. Create a new Project2. Open the Build Profiles window (File > Build Profiles)3. Create a new Build Profile ... Read more
Part of memory usage is shown as "Unknown" in the Memory Profiler when t...
How to reprouduce:1. Open a new project2. Make sure the Memory Profiler package is added (WIndow → Package Manager)3. Open the attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project